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Zodiac•Axis: A Fantasy-Fusion Visual Novel

Created by Studio Theophilus

Determine your fate and experience a tale that fuses suspense, romance, and Asian-inspired supernatural elements.

Latest Updates from Our Project:

Kickstartversary Livestream!
about 6 years ago – Mon, Feb 19, 2018 at 04:26:31 PM

On this day in history...

...one year ago...

...you guys were awesome.

Thank you so much for supporting us this past year! We are holding a celebration livestream on Youtube: https://www.youtube.com/channel/UC5Q46psS3DWh1P5mYHfUnHA/live

Feel free to drop by to ask any Q&A or request tutorials on art, music, or GUI development! Or, y'know, just chill and hang out.

 

 

January Update: progress and more CG artists!
about 6 years ago – Wed, Jan 31, 2018 at 11:31:35 PM

We're still full steam ahead for Common Route! Huge steps have been taken in GUI and sound design, while art assets continue to develop at a regular pace.

New CG artists!

After taking a good, hard look at our deadlines vs. our budget, it became evident that Luna was simply burning out from the heavy art load. So, we are thrilled to announce that two additional CG artists have joined the Zodiac•Axis team!

Freinoir is a very talented and adaptable artist with gorgeous technique and beautiful colors.

In addition, the wonderful Elphaze will be contributing her poignant, evocative style to craft flashback CGs.

 KS Anniversary Livestream

We're going to celebrate the Zodiac•Axis Kickstarter anniversary with a livestream on Monday, February 19! So far, it seems that viewers are interested in Q&A and tutorials (for art, music, etc).

Honestly, since it'll probably be a very small turnout, drop by with a request! Or just come and hang out.

We'll post about the livestream on Twitter, or our Headway devlog for those interested.

December Update: It's a new year!
over 6 years ago – Tue, Jan 02, 2018 at 04:44:54 PM

It's now 2018! Hope you've all had wonderful holidays!

We spent December doing lots of admin setup work to prepare for taxes (yay), accounting (double yay), and admin work (triple yay).

New CG Artists

Due to the heavy art workload, we've also started commissioning two additional CG artists to help split the burden. Our social media will have the formal announcement post later, but we will also include a recap in next month's update! 

Forums

Don't forget, we now have our own forums where you can provide feedback or bug reports, discuss the game, or just chat!

Psst, there's also a poll.
Psst, there's also a poll.

 

That's all! Thank you again for your support!

— Luna Chai Li

Studio Theophilus: website | facebook | instagram | tumblr | twitter

Opening forums, come chat with us & others~
over 6 years ago – Thu, Dec 14, 2017 at 12:30:15 AM

Holidays are approaching! I hope you're all having a wonderful time this December.

This is a quick announcement to say that we've just opened our fresh official forums! (Self-hosted, so we finally won't be moving from site to site and we're staying put!) 

 Everyone is welcome to post! If you enjoyed the demo and want to discuss it, share your thoughts, or report a bug, this is the place to do so.

Since a lot of our backers are fellow game or VN devs, there's also a subforum for devtalk if you wanted to discuss obstacles, get critique, encouragement, and find resources. Or... just chat. It's not exactly formal.

Hope to see and talk with you soon!

November Update — Writing and Preparation
over 6 years ago – Thu, Nov 30, 2017 at 01:49:06 PM

It's the holiday season! The focus this month was on writing; the scripts for Common Route without cues clock in at 120,000 words. Because of the heavy writing focus, not much progress could be made in the asset department.

Unfortunately, some year-end business matters, like legal paperwork and accounting, have popped up. There aren't any problems, but I want to be thorough ahead of time as the fiscal year draws to an end. That way, there won't be any nasty surprises during tax season next year.

Due to this fact, and the fact that Common Route has expanded in terms of assets required, I must unfortunately announce that Common Route's release must be delayed until at least February 2018.

In all honesty, March/April 2018 looks more likely, but we'll do our best to work hard and make the deadline reasonable!

Who could this be...?
Who could this be...?

 As we have to focus on administrative tasks and paperwork for the brunt of December, asset development may or may not be slow for the month. I apologize deeply for the continued delays. Thank you for your patience and steadfast support!

See you next month!

— Luna Chai Li