Common Route - Download link!
18 days ago
– Wed, Apr 04, 2018 at 02:16:40 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Common Route released to backers! + Important Announcement
18 days ago
– Wed, Apr 04, 2018 at 02:16:23 AM
The time has finally come! Common Route is available to our Kickstarter backers and those who have pledged for beta access via Backerkit/Paypal. Those who pledged externally should have received an email with the download link, while backers should have access to an exclusive post.
WARNING. Common Route contains some disturbing content regarding violence and mental health.
While everything theoretically ought to run smoothly, this is a beta version. I highly recommend you save frequently. Also, please don’t use your old save files. They have old data that will crash the game, so delete or overwrite them. You can use the “skip to next choice” function in the quick menu to quickly get back to your previous spot in the demo :]
I would absolutely love to hear from you! Please inform me of any bugs, issues, or feedback. We’re fastest at responding to Twitter and the new live chat on our website, but also have Tumblr and a good ol’ contact form.
Please also note that the credits sequence is not updated and will not be updated until the game is released.
If you’re able, I would really appreciate comments on the mystery segments. Were they logical? Did you get stuck on any of the text input sections? Would you like to suggest any terms added to the list?
I would also love to hear anything you particularly enjoyed.
I also have an important announcement.
Due to recent personal circumstances, I have to ease back from developing Zodiac•Axis full time, and balance the development cycle with freelance design and music composition to gain some income.
I’m very sorry for this inconvenience. However, Zodiac•Axis is by no means cancelled. It’s not out of money and I’m still working on it for the majority of every day. But unfortunately, I do have expenses to pay, and working on Zodiac full time does not currently provide a source of income (as every penny of funding naturally ought to go to the project).
What this means:
Nothing more, nothing less. The quality of the game will retain, but it will have to develop at a slower rate. The game itself doesn’t need extra funding or specific resources. I just won’t be able to create assets as fast as I have been doing.
As to how extensive the delays are, I’m currently projecting an additional year until full release, but I’ll get a better idea as I start taking on contract work and learn to balance my time.
Thank you so much for your continued support, and again, I apologize for all the delays and inconvenience. I only hope that the final product will be worth waiting for!
The amazing programmer Ian has worked extremely hard to smooth out the game, implement the new and entertaining features, and overall keep everything actually running!
A huge hat off to Elphaze, my darling honey nugget artist friend who’s helped in massive ways. She created sketches for all extra character sprites, speeding up the workflow 2x! And she also drew AMAZING flashback sequences.
And a big thanks to John Wesley Go and Katie Dagnen, who playtested the buggy alpha of Common and tromped through errors in your stead.
— Luna <3
February Update: Common Route is coming!
about 2 months ago
– Thu, Mar 01, 2018 at 04:17:39 PM
It's now March, which is said to come in like a lion and go out like a lamb. For those who are experiencing storms, bundle up and stay safe!
With that, some exciting news: Common Route is for certain to be released in April to backers! While we're sprinting to try to get it released in March, the result has been a lot of stress and running around like headless chickens, and I can't say for certain whether we can push a polished product at month's end. However, it'll certainly be released in April, clocking Zodiac in at around 120,000 words or 10+ hours of playtime.
We pushed for a huge amount of art assets this month. Thanks to Elphaze (the flashback CG artist), who cooked up designs and sketches for the additional sprites, I was able to draw 8 sprites in one month!
We just did a recent count, and thus far, there are 1170 sprite expressions in ZA, which kind of makes me want to cry. That's a lot of faces. I'm tired of characters showing expression. Let's just put paper bags over their heads.
Common Route will feature new places in Lunar City! Wrothsloth has been working hard to bring these scenes to gorgeous, gorgeous life. They've been a total godsend with the number and quality of BGs that they can complete.
For backgrounds, I'm also working on drawing a traditional house. Who might it belong to?
Bringing on Freinoir as an additional CG artist was one of the best decisions, because they've been knocking out those CGs like bowling pins! There's only one left.
Ian is now hard at work to implement the new screens, smooth out engine functionality, and do all those other coding things that make the game actually work.
Common Route will be fully featured, so there will be all the fun things like CG gallery, Achievements, and a pretty interesting new feature...
The next update will be when Common is released, so it may be any time from late March to mid April.
Before we go, just a quick note: in case you missed it, the Kickstartversary livestream is up here! There's timecodes to the useful parts in the description, including tips for background lighting, composing, etc.
That's all! Thank you so much for your support!
— Luna Chai Li
2 months ago
– Mon, Feb 19, 2018 at 04:26:31 PM
Feel free to drop by to ask any Q&A or request tutorials on art, music, or GUI development! Or, y'know, just chill and hang out.
January Update: progress and more CG artists!
3 months ago
– Wed, Jan 31, 2018 at 11:31:35 PM
We're still full steam ahead for Common Route! Huge steps have been taken in GUI and sound design, while art assets continue to develop at a regular pace.
New CG artists!
After taking a good, hard look at our deadlines vs. our budget, it became evident that Luna was simply burning out from the heavy art load. So, we are thrilled to announce that two additional CG artists have joined the Zodiac•Axis team!
Freinoir is a very talented and adaptable artist with gorgeous technique and beautiful colors.
In addition, the wonderful Elphaze will be contributing her poignant, evocative style to craft flashback CGs.
KS Anniversary Livestream
We're going to celebrate the Zodiac•Axis Kickstarter anniversary with a livestream on Monday, February 19! So far, it seems that viewers are interested in Q&A and tutorials (for art, music, etc).
Honestly, since it'll probably be a very small turnout, drop by with a request! Or just come and hang out.
We'll post about the livestream on Twitter, or our Headway devlog for those interested.